Massively Multiplayer Game of the Year Edit The Immersive Reality Game of the Year was added for consideration of 2016 games to award those in the growing area of virtual reality and augmented reality games. The Legend of Zelda: A Link Between Worlds Handheld/Portable Game of the Year Edit Yearīrain Age: Train Your Brain in Minutes a Day! Return of the Incredible Machine: Contraptions The Incredibles: Escape from Nomanisan Island The Legend of Zelda: Breath of the Wild Ĭellular/Mobile Game of the Year Edit Year The tables below are based on the awards cycle for the calendar year preceding the award ceremony date for example, all awards given for "1997" were presented to winners in a 1998 ceremony.
2.2.13 Outstanding Character or Story Development.2.2.11 Outstanding Original Music Composition.2.2.8 Immersive Reality Technical Achievement.2.2.5 Outstanding Achievement in Character.2.2.4 Outstanding Character Performance.2.1.16 Social Networking Game/Web Based Game of the Year.
2.1.12 Strategy/Simulation Game of the Year.2.1.9 Massively Multiplayer Game of the Year.2.1.8 Immersive Reality Game of the Year.2.1.7 Handheld/Portable Game of the Year.
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Awards recognize games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar".